#include "smUniform3f.h"

namespace ShaderManager
{

smUniform3f::smUniform3f(GLuint program_id, const char* uniform_name, const float tab[3])
: smUniform(program_id, uniform_name), val(tab)
{

}

void smUniform3f::load()
{
	glUniform3f(id,val[0], val[1], val[2]);
}

}